I played a little on Saturday but realized I made some bad perk choices so I restarted on Sunday. My goal was to play until I got a house which happened just short of hitting level 10 and only doing one real quest.
The interface is similar enough that it was easy to learn and so far the changes are real improvements. The pop-up list for favorites is great. Blocking really makes a difference in the amount of damage you take. I like that you don’t have to keep repairing weapons and armour after every fight.
Though it seems small I like that conversations don’t give you a close up of the face of who you are talking too, and that many conversations continue without locking you into that person.
I did “game” the leveling system a little bit but not as much as Oblivion because everything now levels evenly, a huge improvement. I hated the bookkeeping and planning needed to level efficiently in Oblivion. The only gaming I did was to follow someone around in town in sneak mode and watched my sneak skill shoot up. Also whenever I could find a single opponent I would just block them constantly increasing my blocking skill. However, this didn’t last as long as in Oblivion since you still take damage when blocking.
I’ve only run across two glitches so far. I wasn’t even sure the first one was a glitch until I restarted. When escaping from the first encounter the guy with me stopped following me, but the second time through he did, which is what I think is supposed to happen. The other glitch was just that a butterfly I was trying to catch landed on a stone and disappeared inside of it, but I was still able to grab it. I’m not sure if something else was a glitch or by some design but once when I tried to fast travel it only let me select locations fairly close. So to get to my final destination I had to fast travel in bounds rather than straight there.
Murph, just find a bed any you can sleep all you want “in game.”
