Quote:

I do have to ask how exactly you inserted jitter into a wav file.


Simply by changing at random, single samples. Selecting a single sample and entering RND (65536) into the numeric equation for each channel. That's how jitter will be received by the other end. Unlike SMPTE audio in broadcast or audio-video interleaving, you've got nothing else to go out of sync with with straight audio. You'll lose two binary words (16 bits per channel) and at the very worst at the other end, it'll completely randomly make up the sample. Best case scenario (and even the cheapest CD players do this), it will interpolate the signal if it can't read it.

It's not like you'll lose one bit in the stream and every future bit will be ROLed (rotated left) to fill the "hole"... if that happened, the rest of the track would play as static.

Bren R.