Originally Posted By: Kruncher
EDIT: I remember now! COMPUTE magazine. The name escaped me earlier.
COMPUTE! and COMPUTE!'s Gazette... all the Jim Butterfield books, and the other, lamer magazines (Family Computing - enter these 9 columns of program listing and get a program to quiz you on algebra!)... I used to get BASIC programming books from the school booksales. I remember trying to write a Scott Adams type adventure and trying to figure out how to get the items you pick up OUT of the room you're in and into your inventory. Then I read about using (0) of the room arrays as an unexploreable room that would be the player's inventory. Why didn't I think of that?

I wish I could go back to those times as an adult now, knowing more about trig, physics, art, storytelling and all that stuff.

Bren R.